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Lights & Shadows

Lights & Shadows was my collaboration project at University. I was a senior technical artist on the team, where I assisted with integrating assets from the art team into Unreal Engine and advised best practises for production, I also gave feedback to Juniors when they got stuck on tasks and needed help. I mainly focused on the miscellaneous tasks that would slow down the production of the game and supported the art team in areas where they had skills missing, such as creating Sound, VFX assets and 3D modelling difficult props[ Knight Armor, Foliage Plant Pots ].

The project can be downloaded here : https://psychowren.itch.io/lights-shadows
The game was made in six weeks.
The game team:
Jonny Renaut - Animation
https://www.artstation.com/jonny_renaut
Luke Baughan - Tech
Harry Wren - Design
Connor Allery - Character Art
https://www.artstation.com/connorallery
Callum Roberts - Texture Art
https://www.artstation.com/robec009
Aaron Hall - Tech Art
Jason Leung - Environment Art
https://www.artstation.com/jason_kingsley_leung
Arsalan Syed - Tech
Aaron Lee - Tech
Kit Blythe - Concept Art
https://www.artstation.com/kit4950
Maiying Tsang - Concept Art
https://www.artstation.com/mxiying
Jade Borny - Concept Art
https://www.artstation.com/jadeborny
Kyle Robinson - Concept Art
https://www.artstation.com/artwork/XgdQol
Lepeng Wang - Concept Art
https://www.artstation.com/lepengwang
Jordan Mentore - Art
https://www.artstation.com/flowxi
Jonathan Wareing - Art
Jack Bown - Art
https://www.artstation.com/bownjack
Daniel Hagdoost - Design
Aniket Raghav - Design
Lewis Jones - Design
Thash Gajendran - Design

Trailer

Gameplay